using FlatKit; using UnityEditor; namespace ExternPropertyAttributes.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(OutlineSettings))] public class OutlineSettingsInspector : ExternalCustomInspector { } [CanEditMultipleObjects] [CustomEditor(typeof(FogSettings))] public class FogSettingsInspector : ExternalCustomInspector { } [CanEditMultipleObjects] [CustomEditor(typeof(PixelationSettings))] public class PixelationSettingsInspector : ExternalCustomInspector { } }